![]() Compared to the RG280V, the Miyoo Mini is a more comfortable device to play overall, however hitting L/R is more difficult for me. For adult hands it is much easier to hit R2/L2 than R/L. Round the back, the R2/L2 triggers sit slightly proud of R/L, making it easy to find them without looking. ABXY are perfect, pushing down with a noticeable but soft click. Start and Select buttons are made of hard plastic, rather than the rubber finish you might expect from their Game Boy aesthetic. Unlike the RG280V, it has more rounded edges which overall makes the Miyoo Mini dpad even better in my opinion. It never registers a false diagonal, and it’s very similar to Anbernic’s RG280V implementation, albeit with a slightly lower pivot. Not only that, but the dpad is nothing short of amazing. The Miyoo Mini comes with a built in input checker, and I am pleased to report that all of the buttons on my unit register 100% of the time at any pressure level. Some previous Miyoo handhelds have had unacceptably poor conductive membranes which fail to register inputs some of the time. My biggest worry with this device was the buttons. I can’t figure out if the screen lens is plastic or glass but there is zero flex to it. The colours look very natural to my eyes, if lacking some vibrancy overall. The colour temperature is good too, with no obvious weight towards either red, green or blue. And crucially there is no noticeable ghosting or screen tearing. It’s not OCA laminated, but the LCD sits extremely close to the lens. The reality is that we have a 2.8″ 640×480 bezel-less LCD in this device, and whilst it’s not mind blowing, it’s perfectly acceptable. Word is that it’s the same panel as the BlackBerry 9900, so it is at least 10 years old. Colours don’t quite pop either, it seems like the contrast has been dialled down a bit. ![]() The viewing angles, whilst fairly wide, quickly wash out unless you’re looking at it dead on. The Miyoo Mini is advertised as having an IPS display, but it’s immediately obvious that if it is IPS it’s not quite as good as some rivals. It feels like Miyoo are on a similar trajectory here. If you remember back to Anbernic’s first devices such as the RS97 and RG300, the build quality of their subsequent handhelds was much better. The PocketGo S30 was also a nicely made device (with some caveats) and the Miyoo Mini is a far cry from the cheap feeling Bittboy from a few years ago. It seems that Miyoo are quickly rising up to Anbernic level of craftmanship. The plastic texture is very fine matte, and the shell itself completely rejects any fingerprints. ![]() It immediately feels like a quality product, the plastic moulding and general fit and finish are extremely good. There’s a landfill card reader, USB-C cable and instruction booklet in there too. The Miyoo Mini comes boxed up nicely in rigid cardboard box. Obviously analog sticks have had to go, but there is a very nice L2/R2 implementation on the back of the unit. It’s about 107g with the battery, and the battery itself weighs 32g. It is not micro in size, but it’s about as small as practically possible without sacrificing too much in the way of usability. The Miyoo Mini is a very small, budget friendly handheld with a 2.8″ LCD dominating the top half of the device. Perhaps to distance themselves from some of their previous products, who knows. This time though, for a reason that’s not entirely clear but which does inspire some confidence, they’ve applied the Miyoo brand to the product. Miyoo’s previous handhelds have all been released under the BittBoy, Pocket Go and occasionally Wolsen brand in the West.
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